Textures have been captured using photogrammetry, increasing their overall quality. VMaterials 2.1 brings a new catalog with new and overhauled materials. Contact us if you are interested in moving your catalog into vMaterials.
Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. NVIDIA vMaterials make it easy to provide your customers with a wide range of materials quickly and easily.įor material manufacturers, vMaterials can be digital reference samples for your product catalog. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the look that’s needed. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust the scale. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready-to-use materials to your application without writing shaders. We can rearrange the UI a little, here, if we want, by left-clicking and dragging on the Library tab in order to drop it next to the category list, and then arrange that in either a list or a grid view, setting the thumbnails to be as large or small as we like.NVIDIA vMaterials is a curated collection of MDL materials and lights representing common real-world materials used in the design and AEC workflows. What we get now, are two new tabs entitled Categories and Library in the Categories section, we have a alphabetical list of the material types available, such as bricks, concrete, fabrics and so on, whilst below, if we just click to select one of those categories, we get a list and preview of the various materials that are housed inside that category.
Another nice inclusion in V-Ray 3 for SketchUp was the edition of an extensive library of ready-made, easy to use material types that can be accessed by opening up the Asset Editor, and from inside the Material Editor tab, clicking the left-facing arrow to expand the UI.